第一年,她们请了有国画功底的美术,按国画风格创作素材,视觉效果很美,放进游戏后才发现层次感不足,推倒重来。内测时,玩家反馈前期引导任务太长太繁琐,她们又整体推翻主线,重新做了一版。每一次推倒,都是时间与金钱的双重消耗。
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This community reminds me of what we tried to build at Rec Room, where I spent six years as a software engineer: a place where people just make things for the fun and love of it. Last week I played through a bunch of games from the server. None of them are ready yet. But a few had real charm.
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